The once-dominant Halo pistol isn’t nearly as good as it once was, but this gun is still miles ahead of most other pistols in other games and ends up being fairly consistent at slightly longer ranges as well. I suspect that some players will encounter those scenarios often enough to turn this gun into a highlight reel weapon, but that’s about all that it will ever be. I was a little tempted to rank this assault rifle a little lower given that it’s about as basic as it gets (it’s pretty much the standard Halo assault rifle), but I can’t deny that this gun has its uses. While the Needler’s odd style and limited lock-on range are annoying, it’s still a tremendous option for anyone who needs to track an enemy at closer ranges and ensure that they do not escape. Well, the Needler in Infinite falls somewhere in the middle of those two extremes. The Needler has historically been either pretty much useless or absurdly powerful. It’s very good against vehicles, but it’s surprisingly capable against individual enemies at longer ranges. However, the Hydra’s alternate fire lock-on ability is absolutely devastating in the right hands. It’s not that great on its own and it certainly isn’t as good as the other rocket launcher. The Hydra is a very weird gun with a primary fire option that shoots a series of smaller rockets in a straight line. It’s a little heartbreaking that it isn’t slightly more powerful, but the fact you always know what you’re getting out of this gun is an asset. Still, the Bulldog is about as reliable as it ever was at very close ranges where it can really put fear into an opponent. While Halo’s standard sniper and assault rifles are pretty good all these years later, the classic Bulldog shotgun has simply been outclassed by some of Infinite’s other options. Halo Infinite’s Best Guns and Weapons: B-Tier CQS48 Bulldog I think some will be turned away by its somewhat weaker close-range abilities, but that is an easy flaw to work around. This gun is certainly powerful (despite its smaller magazine), but it’s the VK78’s scope and range that elevates it over some of its more impressive alternatives. If you just prefer automatic assault rifles, then you’re probably going to want to learn to love the VK78. The Shock Rifle’s ability to hit multiple targets at long ranges with a single shot and disable vehicles makes it one of the most annoying weapons in the entire game. I never expected the Shock Rifle to rank this high, but a little time with this gun reveals just how powerful it is. I don’t know how far this weapon can rise above niche status, but you’re overlooking it at your own risk. However, the Gravity Hammer’s ability to destroy vehicles and enemies at very close ranges makes it impossible to ignore. The Halo series has always excelled at making burst rifles just feel good, and Halo Infinite’s Battle Rifle proudly continues that tradition by being one of the absolute best guns in this game. This weapon is obviously designed with headshots in mind, but it only takes a couple of body shots from this monster to ruin someone’s day. Snipers have long been pretty good in Halo games, and this one is pretty much the same as it ever was so far as that goes. The S7 isn’t the most exciting gun in Halo Infinite, but this pretty basic sniper rifle is easily one of the best weapons in the game. It is very much worth learning to use this gun given that it can regularly pull off miracle kills from pretty much any distance. The Skewer’s slow reload time and general awkwardness make it incredibly difficult to use properly, but none of that really matters when you consider that this hybrid sniper rifle can one-shot most enemies at most ranges regardless of where you hit them. Everything about this weapon’s damage output is absolutely absurd. This gun’s absurd splash damage potential makes it so much more versatile than it probably should be.
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